“Our design process is centered on reimagining familiar forms to inspire a new appreciation of ordinary objects.”
In 2010, designer Andrew Neyer began developing products for his home in Cincinnati, Ohio. Two of Andrew’s first products were a 5ft tall wrist watch and a 6ft cantilevering sconce. After quitting his day job to work full-time as a commercial artist, he started scratching the itch to design more products. Since his background was rooted in art, he lacked formal training in product design. The absence of ‘proper design procedure’ proved to be an advantage in his practice, keeping his primary focus on painting a concept.
While studying Printmaking at Maryland Institute College of Art, Andrew became obsessed with innovating new ways of experiencing art on a universal level. Andrew’s early work laid a foundation for his peculiar spin on ordinary mediums; from handmade artist books packaged as the prize inside cereal, to an interactive mural in which the viewers could pick the pockets of characters, and peruse their unique belongings.
As the itch to design products kept growing, Andrew woke one morning to find that his one-off products had been featured on several design blogs, resulting in an influx of orders. Excited by the positive response and overwhelmed by the need to produce multiples, he made his first production run out of his studio. As the orders continued to grow, so did the production batches. After exceeding the limits of in-house production capabilities, Andrew partnered with local fabrication shops to keep up with the demand.
Today, Andrew’s collection, which includes, lighting, furniture, and other household items, is know as Stuff®. The aim to is create products that are simple, timeless, useful, fantastic, and familiar.
Andrew’s clients include Sony, Dropbox, Yelp, Ogilvy & Mather, Hyatt, Zynga and many more.